Low-poly assets

In this project, I was trying to keep all the meshes look clean but irregular. To achieve this, I modelled the assets with smooth surface as normal firstly then used Remesh and then Reduce on the target objects as well as moved or merged some vertices until it reached a good look with Harden Edge and Set to Face Normals settings.

Dock

Final version
Final version

I combined all the meshes as the whole dock in Maya instead of positioning in UE one by one.

I made some traces on the objects and bevelled all the meshes to avoid sharp feelings.

Before combining, I divided and set meshes into different material groups so that I can change the texture and colour for each part in UE.

Original version(no bevel)

The first time I tried to assign triangle faces to different materials but I found it look a bit messy, and it looks too sharp without bevelling.

Mountains

For the mountains, I sculpted in Mudbox first and sent it to Maya to remesh and reduce.

I was going to assign triangular faces to different materials, but it looks unnatural hence I did not do it.

Stones

For the stones, there is a method for the stylization with displace modifiers. It is easier to do in Blender.

displace with textures
A stylized stone project in blender

The operation can be done on the sphere or cube or whatever, but it looks greater with the sphere as the original mesh.

For the project, I made some stones and downloaded some free sources from the marketplace. I bevelled a few small stones but keep big ones sharp.

lotus

Butterfly

For the flying butterfly, I animated it in Maya with skeletons and imported it into UE. Next time I will try to use bueprint in UE to make an interacted butterfly with game AI.

https://docs.unrealengine.com/4.27/en-US/Resources/Showcases/BlueprintExamples/Butterfly/

Flowers

In the beginning, I was going to add flower meshes with corrected normals in the scene, but it looked not desirable with other meshes so I removed it at the end.

Character

I used the chibi character that I modelled for my last project, I made a low-poly hat for the person and then rigged it using Mixamo, then checked and painted it Maya to fix any issues. I also downloaded some animations including idle, walking, jumping, from Mixamo.

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