WATERFALL MESH AND MODELLING IN MAYA
Material in UE4
I create waterfall material and then create its instance to control the parameter groups. Color and vfx can be controlled through adjusting these parameters.
Here I create black and white texture in Photoshop for waterfall.
I also use fresnel function
Blendmode should be translucent in this case.
https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/HowTo/Fresnel/
I use additive as blend mode in order to achieve a transparent waterfall effect.