Through this personal project, I wasted a lot of time entangled in the pre-design phase, and thus realized my lack of knowledge in design. In the future, I will be more inclined to complete an overall project through cooperation with someone more professional in pre-production.
However, I also learned a lot of knowledge that I didn’t know before, such as color and painting. At the same time, I also tried some functions in Maya, such as dynamic curves, blendshape, rigging and skinning, etc. It is important to understand the connections between the nodes of Maya and keep them organized. I still tried some new functions in maya using their examples, and I will explore more next term.
For non-photorealistic rendering, I learned about the performance of lighting and shading and some methods to achieve non-photorealistic rendering in Maya. But these are just the beginning. Next, I will learn more fundamental knowledge of non-photorealistic rendering, learn and compare examples of creating non-realistic rendering in different 3D software or engines, such as Unreal Engine, Blender and Houdini.